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Roundtable

The Routledge Companion to Screen Music and Sound

Taylor & Francis Group, an informa business, 2017

Scholarly Books

...The question of the relationship between sound and music on one hand, and narrative and narrativity on the other, has long been at the center of our field. But we are at a very important moment where, for the first time, audiovisual...

The Privatization of Sound Space

The Routledge Companion to Sounding Art

Taylor & Francis Group, an informa business, 2017

Scholarly Books

...Introduction Brandon LaBelle, in his book Background Noise (2006), identifies some foundational components of sound art. These are its public and spatial elements, which he argues for with a series of introductory statements inspired...

Dimensions of Game Music History

The Routledge Companion to Screen Music and Sound

Taylor & Francis Group, an informa business, 2017

Scholarly Books

...If we can learn one lesson from the medium of the video game, it is that fixed, linear approaches to subjects are not always the most satisfying or appropriate ways to engage with ideas and materials. This is something that is well...

Musical Dreams and Nightmares

The Routledge Companion to Screen Music and Sound

Taylor & Francis Group, an informa business, 2017

Scholarly Books

...Introduction The opening moments of the video game Flower—developed by thatgamecompany and first released in 2009 for Sony’s PlayStation 3—establish two dramatically contrasting environments that propel the game’s narrative: first, a city...

Drive, Speed, and Narrative in the Soundscapes of Racing Games

The Routledge Companion to Screen Music and Sound

Taylor & Francis Group, an informa business, 2017

Scholarly Books

...One of the first racing games to reach the arcades, Atari’s Gran Trak 10 of 1974, opens its advertising flyer with the following paragraph:You can see it here [. . .] but you’ve gotta HEAR it! Gran Trak 10 is the breakthrough for 1974. Gran...

Emphatic and Ecological Sounds in Gameworld Interfaces

The Routledge Companion to Screen Music and Sound

Taylor & Francis Group, an informa business, 2017

Scholarly Books

...Game sound has come a long way since the characteristic feedback sounds of jumping in Super Mario Bros. (Nintendo, 1984) and the chase music of Pacman (Namco, 1980). Today, game sound has the same quality as high-production Hollywood sound,...

A Symphony of Sound: Surround Sound in Formula One Racing Games

Living Stereo : Histories and Cultures of Multichannel Sound

Bloomsbury Academic, 2015

Scholarly Books

...We listen to the sound of your car at a minimum, while accelerating and while running at full speed. We listen carefully to the sound of the engine. And we wonder, isn’t it turning too fast? Isn’t this an engine that is crying out...

Simulation

The Routledge Companion to Screen Music and Sound

Taylor & Francis Group, an informa business, 2017

Scholarly Books

...Making ‘simulation games,’ and creating their content, is a protracted process riven with paradoxes. On the one hand, the guiding objective and ambition of the development team must always be to strive, unswervingly, towards the goals...

Music, Genre, and Nationality in the Postmillennial Fantasy Role-Playing Game

The Routledge Companion to Screen Music and Sound

Taylor & Francis Group, an informa business, 2017

Scholarly Books

...Each January since 1996, the UK-based radio station Classic FM has conducted a poll to determine listeners’ favorite works. Later in the year, the station unveils the 300 most-frequently recommended works, creating programming around...